![]() Market value offset increased by 2.5, Work speed -15%, Social impact +10%, Drug sell price improvement +10%, Trade sell price improvement +15% and may receive inspired trade inspiration after mental break. Greater chance to contract diseases (not as much as sickly), Immunity gain rate -10% and Toxic resistance -10% and medicine increased by 2ĭecreased mental break threshold by 2%, increased global work speed by 5%, decreased intellectual by 2 and will not get inspired creativity inspiration. Immunity gain rate +10% and Toxic resistance +10% Stronger but rarer than Naturally Selected Multitude of small positive buffs but is very rare Intellectual increased by 3, Shooting accuracy +1.25, Global learning +7.5%, Research speed +5% and Psychic sensitivity +25% Intellectual decreased by 6, Learning speed -20%, Research speed -10% and Psychic sensitivity -100% Hunger rate -50% and Mental break threshold +8% Melee dodge chance +25 and Spring trap chance -10%.Īim delay factor -5%, Mortar miss radius +0.3, Shooting accuracy (long) -10% and Shooting accuracy -3Īim delay factor +10%, Mortar miss radius -0.3, Shooting accuracy (long) +15% and Shooting accuracy +5 Increased social by 5, Negotiation ability +15% and Social impact +20% Melee increased by 3, Aiming time -10%, Shooting accuracy +3, Move speed +0.1, Mortar miss radius -0.1 and Mental break threshold +8%Ħ times more likely to get into social fight and increased melee by 2 Global learning -7.5%, Research -5%, Psychic sensitivity -25% and Decreased intellect by -4ĭecreased melee by -4, Pain shock threshold -30% and Incoming damage +25% Rest rate multiplier -50% and work speed -5% Pain shock threshold +120%, Incoming damage -50%, Max hit points +25 and melee increased by 7 Increases Intellect by 6, Research +15%, Psychic sensitivity +25%, Shooting accuracy +3, Global learning +10% Thread.Compatible With Versions 1.0, 1.1, 1.2, 1.3 and 1.4Ī mod that aims to add more traits to Rimworld, currently 31 traits. The Plague Gun based on the Plague Gun tutorial by Jecrell, updated for 1.0.Modding Tutorials/Xenotype template originally by Ryflamer.The Plague Gun tutorial originally by Jecrell, updated to 1.1+.Modding Tutorials/Troubleshooting/Finding Exceptions.ChickenPlucker's guide to creating apparel.Ekksu's guide to creating RimWorld animals.Artstyle - Officially unofficial guide to RimWorld's Artstyle.Getting started with RimWorld modding on Linux.Debug Actions - Call methods from the debug menu.Config Errors - Provide configuration issues to the user on startup.ExampleJob - Mehni's top to bottom breakdown of Jobs.Grammar Resolver - PAWN_objective, PAWN_possessive? Find out what it all means here.The big ass list of useful classes - A non-exhaustive list of classes you'll use most.TweakValues - Change values on the fly (handy for quick iteration!).Using Harmony to optionally patch other mods for the sake of compatibility.Components - GameComponents, WorldComponents, and MapComponents.ThingComp - Learn all there is to know about ThingComps.Custom Comp Classes - A quick overview of what types of Comps there are, and what they're suited for.Def mod extensions - Add (custom) fields to Defs.Mod settings - Add settings to your mod.The wonderful things you will want to do with C#.Alter Code at Runtime with Harmony - this is a best practice for modifying game code, replacing C# code injection to reduce Mod Conflicts.PatchOperations, replace specific xml elements of core files while keeping the rest untampered.Adding a New Weapon, Trait and Research to the game.These guides have been made with the most recent version of Rimworld in mind and are being updated to reflect changes in the game. Steam mod descriptions don't use markdown, they use a form of BBCode.Your Preview.png must be under 1MB to upload to the Steam Workshop otherwise you will see "Error : Limit Exceeded".Owning it on Epic or GoG etc is not enough, both Steam and Tynan have confirmed this. If you want to upload your mod to the Steam Workshop you must own the game on Steam.Modding Troubleshooting Tips and Guides.Mods can add, remove or alter the content of other mods (including the Core mod) in the broadest sense of the word. A mod is a folder containing data the game reads/loads.
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